Solar Sails Game

Digital Painting
Concept Art
AI Free
3d
Drawing

Solar Sails Game

Digital Painting
Concept Art
AI Free
3d
Drawing
Project

Collaborating with Cosmic Duck helped me to further develop my concept art and creature design skills, which were a significant part of my world before I studied visual communications.

During the two-year period, I rediscovered the joy of refining details and creating fantastic vehicle concepts in 3D.

These assets were made for "Solar Sails" game.

Solar Sails is a satirical space pirates adventure game inspired by Treasure Planet and Star Control.

more info: https://solarsailsgame.com/

The Mallard Dreadnaught has 4 cannons by each side, but it’s too slow to rotate. The ship won’t even be able to aim at fast moving ships which make sure they remain in front of it or behind.

3/4 back view

Mallard soldier

The Mallard Trireme is a long ranged large assault ship, equipped with a prism cannon which fires a continuous devastating frost ray towards its targets from its beak.

The mighty Quacken, "The Quacken is one of the largest living things in the galaxy. It's giant tentacles are rumored to have torn countless ships apart. Yet these are nothing compared to The Quack - a diabolic sound of thunder no one in the galaxy can withstand. The Quacken himself, however, is quite a playful individual."


An electric defense system concept for the "Federation". it contains an electric generator unit that powers Stasis Tower clusters and the electric fences.

A large mining space station which produces Dark Matter by mixing Rum with Celestials’s Ichor. It also serves as a Wormhole point, allowing the Federation ships to teleport towards it. In order to defend itself, the Mining Station has an EMP drone which fires EMP waves at its enemies.

The Federation builds these across its dominated territories to improve communication. The radio stations are usually cheap and disposable, but they do the job. They are usually protected by a single Sentry turret and a few Hoppers. Radio stations can be captured by the player to broadcast a signal. By doing, they reveal their location and lure enemy units to attack the radio station.

Let’s talk about your new project

Fill in the form to contact me or send an email to idan.shani@gmail.com

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